Coke Design Talk
2008-06-01
I led a team of developers offshore and coordinated with onshore design to produce a Windows Live Messenger game. I provided Papervision training and assistance to the offshore team when they got stuck. The 3D nature of the project made it difficult for design to easily demonstrate how the end project might look to get client sign-off. I produced a prototype of the game in Flex that allowed us to step through many design iterations before production started. We saved time this way and were able to deliver on time with no surprises for the client.
Screenshots
Home Screen
MSN Messenger In Game View
Game Prototyping Tool I Created